![]() Meta sees this tech as truly arriving in maybe five to six years, which feels like an eternity. According to Zuckerberg, it would require more bandwidth to get to that speed and fidelity: "Right now the bit rate is below what you would get for typing quickly, but the first thing is just getting it to work right." The goal, at some point, is to make the controls do more. ![]() "In the long run, we're going to want to have an interface that is as natural and intuitive as dealing with the physical world," Abrash said, describing where EMG and neural input tech is aiming. The wristband's controls feel similar to a touch-based trackpad or air mouse, able to identify pressure-based pinches, swipes and gestures. When Zuckerberg demonstrated the wristband, he used a similar set of subtle motions, though they were more visible. Mark Zuckerberg using the EMG wristband in a demo in front of a handful of journalists during my visit. The end result looks a little like mind reading, but it's done by subtly measuring electrical impulses showing an intent to move. The wristbands use EMG, or electromyography (the electrical measurement of muscles) to measure tiny muscle impulses.Ī feedback-based training process gradually allowed the wearers to start shrinking down their actions, eventually using only a single motor neuron, according to Thomas Reardon, Reality Labs' Director of Neuromotor Interfaces and former CEO of CTRL-Labs, who talked us through the demos in Redmond. They became so subtle that their hands barely twitched, and still they played the game. Wearing the bulky wristbands wired to computers, the wearers moved their fingers to make a cartoon character swipe back and forth in an endless-running game. It's a hard concept to fully absorb, but Meta's demo, shown by a couple of trained researchers, gave me some idea of it. He was describing the wristbands that Meta has discussed multiple times since acquiring CTRL-Labs in 2019. "Co-adaptive learning," Michael Abrash, Meta's Reality Labs' chief scientist, told me over and over again. Click on a QR image below to open it on its own page, then point your phone’s camera to it to switch your viewer.A demo of EMG wristbands measuring motor neurons, at Meta Reality Labs Research Meta Neural inputs: Wristbands that adapt to you Run the app, click on the three dots at the top right to get the settings menu, then click on the “Switch Viewer” button. ![]() ![]() To use the VR QR code, you will first need to download the Google Cardboard app for Android from the Google Play store or for the iOS from the Apple App Store. If you would like to share it with others, please email me at and I will add it to this list. If you can’t find anything that looks similar, you can create your own with the Sites in VR app (free for iOS and for Android.) The app also lets you save the QR code that you generate. You may need to try more than one to find one that will work. ![]() Many headsets are sold under different brand names, so a QR code listed under a different brand name may work fine if the picture of the headset looks like the one you’ve got. If your virtual reality headset doesn’t come with a QR Code, check this list to see if we’ve got your headset listed. How to set up your new mobile VR viewer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |